The incredible Human Electro, aka Ryo Fugimoto improvises with AeroMIDI, Abelton Live, KAOS Pad and his versatile voice. In this case, Ryo is mainly using AeroMIDI to trigger notes in several axes, up/down and a tilt midi note trigger. Forward to 2:30 for the meat of the improvisation.
Looking forward to more amazing footage from Human Electro!
We've discovered an interesting issue with training Ableton Live with the action cards. They train, but they do not train properly, even though, for all intensive purposes it looks like they train.
In version 1.0, Live parameters train as ON/OFF switches...which is incorrect. We will be releasing a fix for dealing with Ableton soon.
In the meantime, here is a very easy workaround. That only takes one more click.
In Ableton Live, click the MIDI Learn button
Select the parameter you'd like to train
Now go back to AeroMIDI and push the Train button on a parameter you'd like to learn.
Now, here is the work-around. On the range, click the down area on the high end of the range so that it moves from 127 to 126. And then move it back to 127. That's it! (It may be that you have move it to several values and then click Stop before too much time has passed.)
Click the Stop button
And the parameter in Live will be trained (properly!)
Turn off the MIDI learn in Ableton and you're done!
The new AeroMIDI 1.0 is out and ready for download! (The previous version was 0.94, but this is a major upgrade.)
In it you'll find new "Action Cards" which let you track hands in X,Y, Z...including Pitch, Roll and Yaw!
Quickly and easily set up action cards that respond to gestures from either the left or right hand. Specify the number of fingers that each gesture requires. Then attach action controllers and note patterns to hand movements and rotations!
The word 'soon' in software development usually means 2-3 times longer than 'actual soon'. At any rate, it is actually soon now...Ok, I digress....Its coming SOON. ;) Just needs to go through a round of testing.
This image shows the new "Action Cards" which lets you assign gestures to midi actions. You can track a circular gesture or a swipe to the right and trigger a beat. In fact, it is easy to do beat juggling and is actually viable at 1/8th quantization.
You can also set it up to track the hand or hands in X, Y or Z, as well as hand rotations such as Pitch, Yaw and Roll.
When a gesture is triggered, a flash of color is drawn on the screen. (As seen to the right.)
Each "Action Card" can be assigned to a group. In this case, we have two groups: Blue and Green. Only one card from each group can be active at a time. Right now, C and D are active.
Finger tracking in cubes still works, of course. The cubes are bigger and its easier to go into a cube.
Create some scales that go along with your song and trigger them.
Also, if you are lucky enough to have an Oculus Rift
Here is the Oculus Rift view. Of course, you'll need an Oculus Rift...otherwise its just silly.
And here is the old style camera follow mode. The addition is that you can now turn the camera to the orientation of your hand.
While fun - the "Fixed Camera" mode is really the most practical. Although, results may vary.
The new version of AeroMIDI is a week or two away. If you bought it via AirSpace, it may be 2-3 weeks away. (We have to get those bugs out - yes - we may have a few)